Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.
Material type:
TextPublisher: Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2023Edition: First editionDescription: vii, 301 pages : illustrations ; 23 cmContent type: - text
- unmediated
- volume
- 9781032033228
- 794.81526 R541a 23/eng/20220412
- QA76.76.C672 R6327 2023
| Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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Main Library | Circulation Section | CIR 794.81526 R541a 2023 (Browse shelf(Opens below)) | 1-1 | Available | 029292 |
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| CIR 794.815133 D323c 2010 C ++ Projects : programming with text-based games/ | CIR 794.81526 H225b 2015 Beginning game programming | CIR 794.81526 M521g 2015 Game development with unity | CIR 794.81526 R541a 2023 Artificial intelligence in games / | CIR 794.81526 T393p 2015 Practical game development with unity and blender | CIR 794.81536 D299k 2012 Kinect open source programming secrets : hacking the kinect with openNi, NITE, and java/ | CIR 794.81536 P941 2017 Procedural generation in game design |
Includes bibliographical references and index.
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
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