Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.
Material type:
TextPublisher: Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2023Edition: First editionDescription: vii, 301 pages : illustrations ; 23 cmContent type: - text
- unmediated
- volume
- 9781032033228
- 794.81526 R541a 23/eng/20220412
- QA76.76.C672 R6327 2023
| Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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Books
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Main Library | Circulation Section | CIR 794.81526 R541a 2023 (Browse shelf(Opens below)) | 1-1 | Available | 029292 |
Includes bibliographical references and index.
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
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