000 | 00825nam a22002777a 4500 | ||
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005 | 20230512222914.0 | ||
008 | 190422t xxu||||| |||| 00| 0 eng d | ||
020 | _a9781498799195 | ||
040 | _cCSPC | ||
082 | 0 |
_a794.81536 _bP9411 |
|
245 | 0 | 0 | _aProcedural generation in game design |
260 |
_aBoca Raton: _bCRC Press _c2017. |
||
300 |
_axviii, 320 pages: _bfigures; _c23 cm. |
||
336 |
_2rdacontent _atext |
||
337 |
_2rdamedia _aunmediated |
||
338 |
_2rdacarrier _avolume |
||
500 | _aIncludes Index. | ||
650 | 1 | 0 | _aLevel design (computer science). |
650 | 1 | 0 |
_aComputer games _xDesign. |
700 | 1 |
_aTanya X. Short _eeditor |
|
700 | 1 |
_aTarn Adams _eeditor |
|
940 | _aLenie | ||
942 |
_cBOOK _jCIR 794.81536 P941 2017 |
||
999 |
_c7783 _d7783 |