000 03625cam a2200457 i 4500
001 22897846
003 CSPC
005 20260303162524.0
008 221209s2023 nyua b 001 0 eng
010 _a 2022055309
020 _a9781440878978
035 _a22897846
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aZ678.93.S53
_bV35 2023
082 0 0 _a025.5
_bV239m
_223/eng/20230106
100 1 _aValk, Alison,
_eauthor.
245 1 0 _aMaking virtual reality a reality :
_bdesigning educational initiatives in libraries with emerging technologies /
_cAlison Valk, Ximin Mi, and Ashley L. Schick.
264 1 _aNew York ;
_aLondon :
_bBloomsbury Libraries Unlimited,
_c2023.
300 _ax, 189 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aMaking virtual reality a reality -- Getting started where you are: needs assessments and resource evaluation -- Technology design and decisions: refine your technology solutions -- Student-centric research projects: learning models that fit students' interests and skills -- Sustaining community through peer learning and partnerships -- Clearing the hurdles: initiating programs that utilize emerging technologies.
520 _a"Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty"--
_cProvided by publisher.
520 _a"As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in K-12 schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs"--
_cProvided by publisher.
650 0 _aVirtual reality
_xLibrary applications.
650 0 _aLibraries
_xActivity programs.
650 0 _aLibraries and education.
650 0 _aVirtual reality in education.
650 7 _aLANGUAGE ARTS & DISCIPLINES / Library & Information Science / Digital & Online Resources
_2bisacsh
650 7 _aCOMPUTERS / Virtual & Augmented Reality
_2bisacsh
700 1 _aMi, Ximin,
_eauthor.
700 1 _aSchick, Ashley L.,
_eauthor.
776 0 8 _iOnline version:
_aValk, Alison.
_tMaking virtual reality a reality
_dNew York : Bloomsbury Libraries Unlimited, 2023
_z9781440878985
_w(DLC) 2022055310
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_h025.5
_iV239m
_kCIR
_m2023
_n0
_e23
999 _c31947
_d31947