Learning Resource and Development
Amazon cover image
Image from Amazon.com
Image from Coce

Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.

By: Contributor(s): Material type: TextTextPublisher: Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2023Edition: First editionDescription: vii, 301 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032033228
Subject(s): DDC classification:
  • 794.81526 R541a 23/eng/20220412
LOC classification:
  • QA76.76.C672 R6327 2023
Contents:
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
Summary: "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Books Books Main Library Circulation Section CIR 794.81526 R541a 2023 (Browse shelf(Opens below)) 1-1 Available 029292

Includes bibliographical references and index.

Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.

"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.

There are no comments on this title.

to post a comment.