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  <titleInfo>
    <title>Introduction to virtual reality</title>
  </titleInfo>
  <name type="personal">
    <namePart>De Luna, Alvin Albuero</namePart>
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    <dateIssued encoding="marc">2022</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
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    <extent>xix, 230 pages :  illustrations ;  24 cm. </extent>
  </physicalDescription>
  <abstract>"Virtual reality (VR) is a computer-generated simulation in which people can easily interact within an artificial 3D environment. The development of virtual reality is intended to give people a realistic experience inside a virtual world, by making use of technologies that influence the human brain into believing whatever they are experiencing is real. Most commonly, virtual reality is used for entertainment purposes such as 3D cinema and video games. With the COVID-19 restrictions in the year 2020,VR is experiencing a huge rise. As per Grand View Research, the global VR market will grow to 62.1billion dollars in the year 2027.
This book takes the readers through a brief introduction about virtual reality, focuses on the history of virtual reality, types of virtual reality and its development, systems of VR, its comparison with augmented reality (AR), human beings in the virtual environment (VE), benefits, and applications of VR along with its future.
This book has been designed to suit the knowledge as well as the pursuit of the researcher and scholars and also, to empower them with different aspects of virtual reality, the development of virtual reality, and its applications in different sectors, so that they are updated with the information"-- Back cover.</abstract>
  <tableOfContents>Virtual reality: an overview -- Virtual reality systems -- Visual, acoustic, and haptic perception in virtual reality -- Virtual reality vs augmented reality -- Human being in virtual environment -- Enabling technologies in virtual reality -- Benefits and applications of virtual reality -- Future of virtual reality.   </tableOfContents>
  <note type="statement of responsibility">Alvin Albuero De Luna. </note>
  <note>Includes bibliographical references and index. </note>
  <subject authority="lcsh">
    <topic>Virtual reality</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Three-dimensional display systems</topic>
  </subject>
  <classification authority="lcc">QA76.9.A94 .D458 2022</classification>
  <classification authority="ddc" edition="23">006.8  D388i</classification>
  <identifier type="isbn">9781774691410</identifier>
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