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  <titleInfo>
    <title>Making virtual reality a reality</title>
    <subTitle>designing educational initiatives in libraries with emerging technologies</subTitle>
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  <name type="personal">
    <namePart>Valk, Alison</namePart>
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  <name type="personal">
    <namePart>Mi, Ximin</namePart>
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  <name type="personal">
    <namePart>Schick, Ashley L.</namePart>
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    <dateIssued encoding="marc">2023</dateIssued>
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    <extent>x, 189 pages : illustrations ; 24 cm.</extent>
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  <abstract>"Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty"--</abstract>
  <abstract>"As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in K-12 schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs"--</abstract>
  <tableOfContents>Making virtual reality a reality -- Getting started where you are: needs assessments and resource evaluation -- Technology design and decisions: refine your technology solutions -- Student-centric research projects: learning models that fit students' interests and skills -- Sustaining community through peer learning and partnerships -- Clearing the hurdles: initiating programs that utilize emerging technologies.</tableOfContents>
  <note type="statement of responsibility">Alison Valk, Ximin Mi, and Ashley L. Schick.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Virtual reality</topic>
    <topic>Library applications</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Libraries</topic>
    <topic>Activity programs</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Libraries and education</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Virtual reality in education</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>LANGUAGE ARTS &amp; DISCIPLINES / Library &amp; Information Science / Digital &amp; Online Resources</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>COMPUTERS / Virtual &amp; Augmented Reality</topic>
  </subject>
  <classification authority="lcc">Z678.93.S53 V35 2023</classification>
  <classification authority="ddc" edition="23/eng/20230106">025.5 V239m</classification>
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      <title>Making virtual reality a reality</title>
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      <publisher>New York : Bloomsbury Libraries Unlimited, 2023</publisher>
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    <identifier type="local">(DLC) 2022055310</identifier>
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  <identifier type="isbn">9781440878978</identifier>
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