02591nam a2200253 i 4500003000500000005001700005008004100022040002500063100003300088245019300121300001600314336002100330337002500351338002300376502010000399504003900499520157100538700003402109700003202143720004502175720004702220720003502267720003502302CSPC20260127102105.0260127s2023 ph a b 000 0 eng d aCSPCbengcCSPCerda1 aCastillo, Raquel S.eauthor.40aThe influence of online games to the academic performance of BSOA and BSIT students in Camarines Sur Polytechnic Colleges / cRaquel S. Castillo, Angelica D. Dacillo, and Jonella B. Rances a106 leaves. 2rdacontentatext 2rdamediaaunmediated 2rdacarrieravolume aUndergraduate Theses (BSOA) - Office Administration.cCamarines Sur Polytechnic Colleges, 2023. aIncludes bibliographic references.3 aThis study aimed to determine the influence of online games to the academic performance of BSOA and BSIT Students in Camarines Sur Polytechnic Colleges. The respondents of this study were the one hundred seventy (170) Bachelor of Science in Office Administration students and one hundred seventy (170) Bachelor of Science in Information Technology students. In conducting the study, the data were collected through survey questionnaire which was distributed through google form. The researchers made use of descriptive correlational survey method in gathering, analyzing and interpreting the data. The study utilized different statistical tools such Likert-scale, percentage and weighted mean to interpret the data gathered. The major findings are: Majority of the respondents belongs to the bracket age of 18-20 years old. Majority of the respondents are females which mean that most of the online gamers are females. The data revealed that there is no significant relationship between the perceptions of the influence of online games and academic performance. However, an intervention plan was proposed based on the recommendation of the respondents and the researchers to enhance academic performance of students by promoting responsible and balanced engagement with online games. The recommendation of the respondents is seminars and workshops to raise awareness of the influence of online games, such as academic underperformance, social isolation, and health problems. Inviting psychologists, educators, and specialists to share their knowledge is a good idea.1 aDacillo, Angelica D.eauthor.1 aRances, Jonella B.eauthor. aSalcedo, Ma. Zandra Bonnine V.eadviser. aDeligencia, Ma. Kiara S.echair, panelist. aMarpuri, Jessica C.epanelist. aDeniña, Julius C.epanelist.