TY - BOOK AU - Roberts,Paul AU - Dent,Nicholas TI - Artificial intelligence in games SN - 9781032033228 AV - QA76.76.C672 R6327 2023 U1 - 794.81526 23/eng/20220412 PY - 2023/// CY - Boca Raton, FL, Abingdon, Oxon PB - CRC Press KW - Video games KW - Programming KW - Design KW - Computer games KW - Artificial intelligence N1 - Includes bibliographical references and index; Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks N2 - "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- ER -