Procedural generation in game design
Material type: TextPublication details: Boca Raton: CRC Press 2017.Description: xviii, 320 pages: figures; 23 cmContent type:- text
- unmediated
- volume
- 9781498799195
- 794.81536 P9411
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Books | Main Library-Nabua | Circulation Section | CIR 794.81536 P941 2017 (Browse shelf(Opens below)) | 1-1 | Available | 020150 |
Browsing Main Library-Nabua shelves, Shelving location: Circulation Section Close shelf browser (Hides shelf browser)
CIR 794.81526 M521g 2015 Game development with unity | CIR 794.81526 T393p 2015 Practical game development with unity and blender | CIR 794.81536 D299k 2012 Kinect open source programming secrets : hacking the kinect with openNi, NITE, and java/ | CIR 794.81536 P941 2017 Procedural generation in game design | CIR 794.8167768 H214a 2009 Advanced 2D game development | CIR 796 At46 2018 Athletic training and performance / | CIR 796 P569 2021 Physical education: a handbook for teachers / |
Includes Index.
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