Learning Resource and Development
Amazon cover image
Image from Amazon.com
Image from Coce

Introduction to human computer interaction / Teodoro F. Revano Jr. and Charlemagne G. Laviña.

By: Contributor(s): Material type: TextTextPublisher: Intramuros, Manila : Mindshapers Co., Inc., 2023 ; Reprint 2024Description: viii, 344 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9789719655053
Subject(s): DDC classification:
  • 004.019 R32i
LOC classification:
  • QA76.9.H85 .R483 2023
Contents:
Introduction to the course and human computer interaction -- The human brain vs the computer: human information processing -- Human memory -- Long-term interaction styles -- Design rules -- Design and usability -- Design evaluation -- Experimental evaluation and empirical methods -- Universal design and persona -- Evolution of computer input and output devices -- Multimodal interfaces -- Human vision, visual displays -- HCI and the web -- Auditory sensation, perception, and cognition -- Human touch and tactual displays -- Brain-Computer Interaction (BCI) and neuroprosthetics / Sensory substitution -- Smart phones, PDAs and HCI -- Virtual, augmented, and ubiquitous reality -- Future directions of human-computer interaction.
Summary: "In this course, students are introduced to the fundamental theories andconcepts of human- computer interaction (HCI). HCI is an interdisciplinaryfield that integrates theories and methodologies across many domains includingcognitive psychology, neurocognitive engineering, computer science, humanfactors, and engineering design. Students will gain theoretical knowledge of and practical experience in thefundamental aspects of human perception, cognition, and learning as relates tothe design, implementation, and evaluation of interfaces. Topics covered include:interface design, usability evaluation, universal design, multimodal interfaces(touch, vision, natural language and 3-D audio), virtual reality, and spatialdisplays. In addition to lectures, students will work on individual and team assignments to design, implement, and evaluate various interactive systems and user interfaces based on knowledge culled from class materials and additional researches"-- Preface of the book.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Books Books Main Library Filipiniana Section FIL 004.019 R32i 2023 (Browse shelf(Opens below)) 1-2 Available 031381
Books Books Main Library Filipiniana Section FIL 004.019 R32i 2023 (Browse shelf(Opens below)) 2-2 Available 031382

Includes bibliographical references and index.

Introduction to the course and human computer interaction -- The human brain vs the computer: human information processing -- Human memory -- Long-term interaction styles -- Design rules -- Design and usability -- Design evaluation -- Experimental evaluation and empirical methods -- Universal design and persona -- Evolution of computer input and output devices -- Multimodal interfaces -- Human vision, visual displays -- HCI and the web -- Auditory sensation, perception, and cognition -- Human touch and tactual displays -- Brain-Computer Interaction (BCI) and neuroprosthetics / Sensory substitution -- Smart phones, PDAs and HCI -- Virtual, augmented, and ubiquitous reality -- Future directions of human-computer interaction.

"In this course, students are introduced to the fundamental theories andconcepts of human- computer interaction (HCI). HCI is an interdisciplinaryfield that integrates theories and methodologies across many domains includingcognitive psychology, neurocognitive engineering, computer science, humanfactors, and engineering design.
Students will gain theoretical knowledge of and practical experience in thefundamental aspects of human perception, cognition, and learning as relates tothe design, implementation, and evaluation of interfaces. Topics covered include:interface design, usability evaluation, universal design, multimodal interfaces(touch, vision, natural language and 3-D audio), virtual reality, and spatialdisplays.
In addition to lectures, students will work on individual and team assignments to design, implement, and evaluate various interactive systems and user interfaces based on knowledge culled from class materials and additional researches"-- Preface of the book.

There are no comments on this title.

to post a comment.