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Beginning programming with java for dummies / Barry Burd.

By: Material type: TextTextPublisher: Hoboken, New Jersey : John Wiley & Sons, Inc., 2021Edition: 6th editionDescription: xiv, 538 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781119806912
Subject(s): DDC classification:
  • 005.133 B894b
LOC classification:
  • QA76.73.J38
Contents:
Part 1: Getting started with java programming -- The big picture -- Setting up your computer -- Running programs -- Part 2: Writing your own java programs -- Exploring the parts of a program -- Composing a program -- Using the building blocks: variables, values, and the types -- Number and types -- Numbers? Who needs numbers? -- Part 3: Controlling the flow -- Forks in the road -- Which way did he go? -- Around and around it goes -- Circling back to java loops -- Part 4: The inside scoop -- Programming with objects and classes -- Using methods and fields from java class -- Creating new java methods -- Part 5: Smart java techniques -- Piles of files: dealing with information overload -- How to flick a virtual switch -- Creating loops within loops -- Out of many, one -- Oooey-GUI was a worm -- Part 6: The part of tens -- Ten useful classes in the java API -- Ten bits of advice for new software developers.
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Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Books Books Main Library-Nabua Circulation Section CIR 005.133 B894b 2021 (Browse shelf(Opens below)) 1-1 Available 028148

Includes index.

Part 1: Getting started with java programming -- The big picture -- Setting up your computer -- Running programs -- Part 2: Writing your own java programs -- Exploring the parts of a program -- Composing a program -- Using the building blocks: variables, values, and the types -- Number and types -- Numbers? Who needs numbers? -- Part 3: Controlling the flow -- Forks in the road -- Which way did he go? -- Around and around it goes -- Circling back to java loops -- Part 4: The inside scoop -- Programming with objects and classes -- Using methods and fields from java class -- Creating new java methods -- Part 5: Smart java techniques -- Piles of files: dealing with information overload -- How to flick a virtual switch -- Creating loops within loops -- Out of many, one -- Oooey-GUI was a worm -- Part 6: The part of tens -- Ten useful classes in the java API -- Ten bits of advice for new software developers.

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