Learning Resource and Development

Basics of computer graphics. (Record no. 31998)

MARC details
000 -LEADER
fixed length control field 04206nam a2200277 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field CSPC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260311105717.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260309s2024 nyua b 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781984685797
040 ## - CATALOGING SOURCE
Original cataloging agency CSPC
Language of cataloging eng
Transcribing agency CSPC
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
Item number .B375 2024
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number B292
Edition number 23
245 00 - TITLE STATEMENT
Title Basics of computer graphics.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture New York :
Name of producer, publisher, distributor, manufacturer 3G E-Learning,
Date of production, publication, distribution, manufacture, or copyright notice 2024.
300 ## - PHYSICAL DESCRIPTION
Extent 156 pages :
Other physical details illustrations ;
Dimensions 25 cm.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction to computer graphics -- Graphics input and output devices -- 2D graphics -- 3D graphics -- Color models and color spaces -- Image processing and compression -- Graphics APIs and programming -- Applications of computer graphics.
520 ## - SUMMARY, ETC.
Summary, etc. "Computer graphics is the art and science of creating and manipulating images using computers. It is a powerful tool for visualizing complex concepts and communicating information to humans in a way that is both intuitive and engaging. Computer graphics can be used in a wide range of applications, including teaching, education, entertainment, art, image processing, user interfaces, and more.<br/>The primary purpose of computer graphics is to represent information in a visual form that can be easily understood and interpreted by humans. This is achieved by creating digital images using pixels, which are tiny dots of color that can be combined to create larger images. These images can be manipulated and transformed using a variety of techniques to create a wide range of visual effects and animations. One of the key advantages of computer graphics is their ability to simulate complex physical phenomena, such as the behavior of fluids, the motion of objects, and the interaction of light with surfaces. This makes computer graphics an essential tool for many scientific and engineering applications, as well as for the creation of realistic computer-generated environments in films, games, and other media.<br/>Computer graphics can be divided into two main categories: 2D graphics and 3D graphics. 2D graphics are used for creating flat, two-dimensional images, such as diagrams, charts, and illustrations. 3D graphics, on the other hand, are used for creating three-dimensional objects and environments that can be viewed from different angles and perspectives. Color is an important aspect of computer graphics, and many different color models and color spaces have been developed to represent colors digitally. Image processing is another important area of computer graphics, which involves manipulating and enhancing digital images to improve their quality or extract information from them.<br/>Graphics APIs and programming languages are used to create and manipulate computer graphics. Some of the most popular APIs include OpenGL, DirectX, and Vulkan, which are used for creating high-performance graphics applications for a wide range of platforms, including desktops, mobile devices, and gaming consoles.<br/>This book covers a broad range of topics related to computer graphics organized into eight chapters. It begins with an introduction to the field and then covers topics such as input and output devices, 2D and 3D graphics, color models and color spaces, image processing and compression, graphics APIs, and programming. Finally, the book explores some of the practical applications of computer graphics. Thus computer graphics is a vast and exciting field that is constantly evolving as new technologies and techniques are developed. It is an essential tool for many different applications, from scientific research and engineering to entertainment and art. By studying computer graphics, students can gain a deep understanding of how digital images are created and manipulated, as well as the technical skills required to create their own graphics applications"-- Back cover.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
710 1# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element 3G E-Learning.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Suppress in OPAC No
Koha item type Books
Classification part 006.6
Item part B292
Call number prefix CIR
Call number suffix 2024
Edition 23
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main Library Main Library Circulation Section 03/09/2026   CIR 006.6 B292 2024 031378 03/09/2026 1-1 03/09/2026 Books