MARC details
| 000 -LEADER |
| fixed length control field |
04206nam a2200277 i 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
CSPC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260311105717.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
260309s2024 nyua b 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781984685797 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
CSPC |
| Language of cataloging |
eng |
| Transcribing agency |
CSPC |
| Description conventions |
rda |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T385 |
| Item number |
.B375 2024 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.6 |
| Item number |
B292 |
| Edition number |
23 |
| 245 00 - TITLE STATEMENT |
| Title |
Basics of computer graphics. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
New York : |
| Name of producer, publisher, distributor, manufacturer |
3G E-Learning, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2024. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
156 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
25 cm. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Introduction to computer graphics -- Graphics input and output devices -- 2D graphics -- 3D graphics -- Color models and color spaces -- Image processing and compression -- Graphics APIs and programming -- Applications of computer graphics. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
"Computer graphics is the art and science of creating and manipulating images using computers. It is a powerful tool for visualizing complex concepts and communicating information to humans in a way that is both intuitive and engaging. Computer graphics can be used in a wide range of applications, including teaching, education, entertainment, art, image processing, user interfaces, and more.<br/>The primary purpose of computer graphics is to represent information in a visual form that can be easily understood and interpreted by humans. This is achieved by creating digital images using pixels, which are tiny dots of color that can be combined to create larger images. These images can be manipulated and transformed using a variety of techniques to create a wide range of visual effects and animations. One of the key advantages of computer graphics is their ability to simulate complex physical phenomena, such as the behavior of fluids, the motion of objects, and the interaction of light with surfaces. This makes computer graphics an essential tool for many scientific and engineering applications, as well as for the creation of realistic computer-generated environments in films, games, and other media.<br/>Computer graphics can be divided into two main categories: 2D graphics and 3D graphics. 2D graphics are used for creating flat, two-dimensional images, such as diagrams, charts, and illustrations. 3D graphics, on the other hand, are used for creating three-dimensional objects and environments that can be viewed from different angles and perspectives. Color is an important aspect of computer graphics, and many different color models and color spaces have been developed to represent colors digitally. Image processing is another important area of computer graphics, which involves manipulating and enhancing digital images to improve their quality or extract information from them.<br/>Graphics APIs and programming languages are used to create and manipulate computer graphics. Some of the most popular APIs include OpenGL, DirectX, and Vulkan, which are used for creating high-performance graphics applications for a wide range of platforms, including desktops, mobile devices, and gaming consoles.<br/>This book covers a broad range of topics related to computer graphics organized into eight chapters. It begins with an introduction to the field and then covers topics such as input and output devices, 2D and 3D graphics, color models and color spaces, image processing and compression, graphics APIs, and programming. Finally, the book explores some of the practical applications of computer graphics. Thus computer graphics is a vast and exciting field that is constantly evolving as new technologies and techniques are developed. It is an essential tool for many different applications, from scientific research and engineering to entertainment and art. By studying computer graphics, students can gain a deep understanding of how digital images are created and manipulated, as well as the technical skills required to create their own graphics applications"-- Back cover. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer graphics. |
| 710 1# - ADDED ENTRY--CORPORATE NAME |
| Corporate name or jurisdiction name as entry element |
3G E-Learning. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Suppress in OPAC |
No |
| Koha item type |
Books |
| Classification part |
006.6 |
| Item part |
B292 |
| Call number prefix |
CIR |
| Call number suffix |
2024 |
| Edition |
23 |