Learning Resource and Development

Implications and impacts of eSports on business and society (Record no. 11847)

MARC details
000 -LEADER
fixed length control field 02113nam a22003617a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230512223848.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220228t xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781799815389
040 ## - CATALOGING SOURCE
Transcribing agency CSPC
050 0# - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.E86 F56
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number F491i
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Finch, David J.,
Relator term author.
245 00 - TITLE STATEMENT
Title Implications and impacts of eSports on business and society
Remainder of title emerging research and opportunities
Statement of responsibility, etc. David J. Finch
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. USA :
Name of publisher, distributor, etc. IGI Global ;
Date of publication, distribution, etc. 2020.
300 ## - PHYSICAL DESCRIPTION
Extent xvi, 185 pages :
Other physical details figures ;
Dimensions 27 cm.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
500 ## - GENERAL NOTE
General note Includes index,
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
520 ## - SUMMARY, ETC.
Summary, etc. The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element eSports (contests).
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
Form subdivision Competitions
General subdivision Economic aspects.
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
Form subdivision Competitions
General subdivision Social aspects.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name O'Reilly, Norm
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Abeza, Gashaw
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Clark, Brad
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Legg, David
Relator term author.
940 ## - EQUIVALENCE OR CROSS-REFERENCE--UNIFORM TITLE [OBSOLETE] [CAN/MARC only]
Uniform title <a href="Lenie">Lenie</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type
-- CIR 794.8 F491i 2020
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
        Main Library Main Library Circulation Section 05/12/2023   CIR 794.8 F491i 2020 023089 05/12/2023 1-1 05/12/2023 Books